TamedDinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0)ĭinoBaseStatMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0) TamedDinoClassStatMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)ĭinoClassBaseHealthMultiplier=(ClassName="Rex_Character_BP_C",Multiplier=2.0) TamedBaseStatMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)ĭinoClassStatMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0) TamedDinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)ĭinoBaseStatMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0)ĬlassBaseStatMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0) I have tried all the following, inspired from retsam1's post, to no avail whatsoever ĭinoClassBaseHealthMultipliers=(ClassName="Rex_Character_BP_C",Multiplier=2.0) Is there a line of code that does this but works on specific creatures?ĭoes anyone know how to do what is refering to? Their post is rather vague and obscure in meaning. Likewise it can modify your starting HP, oxygen etc. ^^^ These lines affect the base stats of players, if I put 9, for movement speed, at a value lower then 1.0 players at 100% movement speed move slower. The only ini setting I know of that affect the base stats of a specific class, and don't, as you mention, apply to something more-or-less intangible, is the following: What do you mean, exactly? What line of code/ini setting affects the base stats on a specific dino class? Originally posted by retsam1:You can also alter via the ini files for specific dino types yes the base(as the multipliers you see in game and with the above settings are just modifiers to a base value you dont normally see).
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